In martial arts, the systems that seem to have the highest success rate have a list of steps to take in every altercation. Without a logical, step-by-step guideline to deal with a combatant, it can really become a big mess. A martial arts system should simplify the chaos of an attack, not make it even more complicated. Attacks are very chaotic by nature, and we need a way of simplifying the process so that we can act with the correct action and achieve our goal of avoiding injury in the process.
In short, there needs to be an order of operations just like in mathematics. The steps have to be simple and adaptable to the particular situation of the user. The fighting systems contained with the U.K.G.A. can be simplified down to just a few steps. This helps make us effective and makes rapid response to attacks possible. Make note that the four steps outlined are interchangeable and can even be combined in their order to fit your situation and abilities. For example: step #3 "Unbalance/throw the attacker" can also be the same move that fulfills step #4 "Disable/incapacitate the attacker". If you slam someone on their head and end the attack you have completed steps 3 and 4 in the same move!
Step #1: Intercept and/or defend the attack.
For example, if dealing with a punch, you should take action to keep it from harming you. This can be done by intercepting the attack with an attack of your own, a block or parry, or even evasive footwork. Whatever skill-set that suits you best should be deployed.
Step #2: Counter the attack. (usually with strikes)
After the initial defensive movement, a distracting technique has to be utilized to set up the next technique whether it be a joint-lock, bone break, a throw, or whatever else you may employ. Note that a good counter strike can also end an encounter which would complete steps 3 and 4 at the same time!
Step #3: Unbalance/throw the attacker. (Take-downs or sweeps for example)
A good counter attack can set up the opponent for a take down or even a joint manipulation. Throws and locks are incredibly devastating and can end a fight very quickly. Kempo specializes in these kinds of techniques. Remember, if the opponent has been slammed on the ground, they can't punch the defender unconscious.
Step #4: Disable/incapacitate the attacker.
Sometimes the take down, choke, or even a well-placed strike can fulfill this step. Once you gain the advantage in an altercation, the defender has to make sure they keep it. If you successfully defend against the initial attack, one must make sure that the threat has been dealt with accordingly.
What a simple way to deal with the chaos of a fight! Four simple steps to keep you transitioning to each stage of an encounter. If you follow the steps you will find yourself blending all of your techniques and strategies together into one seamless system. These simple steps are adaptable to any style of fighter you may come against. The best way to counter chaos is with simplicity. Everything else is just details!
Once our students get to an intermediate level, we start to push them to apply these steps and blend all of the combat ranges together. The job of the beginner is to learn the building blocks and acquire the needed pieces. The intermediate student's job is to blend their skills together and begin to apply them against their sparring partners. By the time a student reaches an intermediate rank, they should learn these steps and try to apply them at every training session.
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